[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 14

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -2185.252
Objectives[0]positionY = -807.6987
Objectives[0]positionZ = 8.959354
Objectives[0]Heading = 94.65305
Objectives[0]model = player_one
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 15
Objectives[0]COMPONENT_TORSO_TEXTURE = 6
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 7
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 9
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 24
Objectives[0]mission_Actors[0]positionX = -2185.76
Objectives[0]mission_Actors[0]positionY = -807.0695
Objectives[0]mission_Actors[0]positionZ = 8.936649
Objectives[0]mission_Actors[0]Heading = 171.9179
Objectives[0]mission_Actors[0]String_Name = ig_lamardavis
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = 966099553
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveHint[0] = 19
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActor[0] = 18
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 24
Objectives[0]mission_Actors[1]positionX = -2179.725
Objectives[0]mission_Actors[1]positionY = -825.0979
Objectives[0]mission_Actors[1]positionZ = 3.821895
Objectives[0]mission_Actors[1]Heading = 33.71525
Objectives[0]mission_Actors[1]String_Name = player_zero
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = 966099553
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 8
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 4
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 16
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 15
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 6
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = 5
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveHint[0] = 12
Objectives[0]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveGoToActor[0] = 11
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 24
Objectives[0]mission_Actors[2]positionX = -2185.748
Objectives[0]mission_Actors[2]positionY = -798.5591
Objectives[0]mission_Actors[2]positionZ = 3.520221
Objectives[0]mission_Actors[2]Heading = 118.6657
Objectives[0]mission_Actors[2]String_Name = IG_PAIGE
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[2]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveGoToActor[0] = 15
Objectives[0]mission_Actors[2]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveCutscene[0] = 16
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 24
Objectives[0]mission_Actors[3]positionX = -2178.526
Objectives[0]mission_Actors[3]positionY = -825.3173
Objectives[0]mission_Actors[3]positionZ = 7.121435
Objectives[0]mission_Actors[3]Heading = 180.563
Objectives[0]mission_Actors[3]String_Name = ig_lestercrest
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[3]Variation = Custom
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[3]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[3]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[3]NeededForObjectiveGoToActor[0] = 8
Objectives[0]mission_Actors[3]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[3]NeededForObjectiveCutscene[0] = 9
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 24
Objectives[0]mission_Actors[4]positionX = -2179.24
Objectives[0]mission_Actors[4]positionY = -824.9583
Objectives[0]mission_Actors[4]positionZ = 3.81784
Objectives[0]mission_Actors[4]Heading = 39.38081
Objectives[0]mission_Actors[4]String_Name = ig_amandatownley
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = 966099553
Objectives[0]mission_Actors[4]Variation = Custom
Objectives[0]mission_Actors[4]Task = 3
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[0]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 6
Objectives[0]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 6
Objectives[0]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[4]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 24
Objectives[0]mission_Actors[5]positionX = -2183.856
Objectives[0]mission_Actors[5]positionY = -797.2276
Objectives[0]mission_Actors[5]positionZ = 3.676755
Objectives[0]mission_Actors[5]Heading = 17.9374
Objectives[0]mission_Actors[5]String_Name = ig_tracydisanto
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = 966099553
Objectives[0]mission_Actors[5]Variation = Custom
Objectives[0]mission_Actors[5]Task = 3
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[0]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 4
Objectives[0]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 2
Objectives[0]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 24
Objectives[0]mission_Actors[6]positionX = -2174.785
Objectives[0]mission_Actors[6]positionY = -838.7847
Objectives[0]mission_Actors[6]positionZ = 4.36662
Objectives[0]mission_Actors[6]Heading = 35.89484
Objectives[0]mission_Actors[6]String_Name = ig_jimmydisanto
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = True
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Custom
Objectives[0]mission_Actors[6]Task = 3
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = WORLD_HUMAN_MUSCLE_FLEX
Objectives[0]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 5
Objectives[0]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 2
Objectives[0]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[6]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[6]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[6]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[6]NeededForObjectiveHint[0] = 14
Objectives[0]mission_Actors[6]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[6]NeededForObjectiveGoToActor[0] = 13
Objectives[0]mission_Actors[7]SpawnInVehicle = True
Objectives[0]mission_Actors[7]SeatIndex = 1
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 24
Objectives[0]mission_Actors[7]positionX = -2179.93
Objectives[0]mission_Actors[7]positionY = -822.5372
Objectives[0]mission_Actors[7]positionZ = 0.2843491
Objectives[0]mission_Actors[7]Heading = 196.0681
Objectives[0]mission_Actors[7]String_Name = ig_nervousron
Objectives[0]mission_Actors[7]Relationship_Group = Friend
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = True
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Custom
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[7]PROP_HATS_INDEX = 0
Objectives[0]mission_Actors[7]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[7]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[7]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 24
Objectives[0]mission_Actors[8]positionX = -2172.02
Objectives[0]mission_Actors[8]positionY = -844.7567
Objectives[0]mission_Actors[8]positionZ = 6.323965
Objectives[0]mission_Actors[8]Heading = 134.3127
Objectives[0]mission_Actors[8]String_Name = ig_wade
Objectives[0]mission_Actors[8]Relationship_Group = Friend
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = True
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = Unarmed
Objectives[0]mission_Actors[8]Variation = Custom
Objectives[0]mission_Actors[8]Task = 3
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 3
Objectives[0]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -2179.93
Objectives[0]mission_Vehicles[0]positionY = -822.5372
Objectives[0]mission_Vehicles[0]positionZ = 0.2843491
Objectives[0]mission_Vehicles[0]Heading = 196.0681
Objectives[0]mission_Vehicles[0]Name = Marquis
Objectives[0]mission_Vehicles[0]Model = explorer
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlue
Objectives[0]mission_Vehicles[0]HasPearlescent = True
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 24
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 7
Objectives[0]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 3
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 3
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 4
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[2] = 21
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = -2176.733
Objectives[1]positionY = -814.3335
Objectives[1]positionZ = -33.07483
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 3
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 1
Objectives[1]Task_List[0]Type = EnterVehicle
Objectives[1]Task_List[0]PositionX = -2176.444
Objectives[1]Task_List[0]PositionY = -818.2551
Objectives[1]Task_List[0]PositionZ = 1.641884
Objectives[1]Task_List[0]Speed = 1
Objectives[1]Task_List[0]SeatIndex = 0
Objectives[1]Task_List[0]TaskIndex = 0
Objectives[1]Task_List[0]Warp = True
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = -2174.169
Objectives[2]positionY = -823.7835
Objectives[2]positionZ = 0.394521
Objectives[2]Cutscenes_Time = 2
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = True
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 2
Objectives[2]Cutscenes_Follow_Hieght = 1
Objectives[2]Cutscenes_Follow_Angle = 300
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = -2175.343
Objectives[3]positionY = -827.1633
Objectives[3]positionZ = 1.260296
Objectives[3]Cutscenes_Time = 0
Objectives[3]Cutscenes_Trans_Time = 10
Objectives[3]Cutscenes_FOV = 60
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = True
Objectives[3]Cutscenes_Follow_Distancee = 30
Objectives[3]Cutscenes_Follow_Hieght = 10
Objectives[3]Cutscenes_Follow_Angle = 170
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 2
Objectives[3]ObjectiveMessages[0]positionX = -1434.609
Objectives[3]ObjectiveMessages[0]positionY = -1369.027
Objectives[3]ObjectiveMessages[0]positionZ = 3.064142
Objectives[3]ObjectiveMessages[0]Message = ~y~So... they offer it to you?
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = True
Objectives[3]ObjectiveMessages[0]TypeTextMesage = False
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[1]positionX = -1436.049
Objectives[3]ObjectiveMessages[1]positionY = -1363.845
Objectives[3]ObjectiveMessages[1]positionZ = 3.136276
Objectives[3]ObjectiveMessages[1]Message = ~g~Yeah... I just had to deposit the money into their account and they gave me this yacht on trial for a month.
Objectives[3]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[1]Sender = 
Objectives[3]ObjectiveMessages[1]Subject = 
Objectives[3]ObjectiveMessages[1]MessageColor = White
Objectives[3]ObjectiveMessages[1]PlayFromStart = False
Objectives[3]ObjectiveMessages[1]Delay = True
Objectives[3]ObjectiveMessages[1]DelayTime = 2
Objectives[3]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[1]TypeSubtitle = True
Objectives[3]ObjectiveMessages[1]TypeTextMesage = False
Objectives[3]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = -2178.142
Objectives[4]positionY = -826.2399
Objectives[4]positionZ = -0.05053516
Objectives[4]Cutscenes_Time = 0
Objectives[4]Cutscenes_Trans_Time = 19
Objectives[4]Cutscenes_FOV = 60
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = False
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = True
Objectives[4]Cutscenes_Follow_Distancee = 32.5
Objectives[4]Cutscenes_Follow_Hieght = 25
Objectives[4]Cutscenes_Follow_Angle = 30
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 3
Objectives[4]ObjectiveMessages[0]positionX = -1438.901
Objectives[4]ObjectiveMessages[0]positionY = -1357.068
Objectives[4]ObjectiveMessages[0]positionZ = 3.262832
Objectives[4]ObjectiveMessages[0]Message = ~g~Now we enjoy it and at the end of the month I tell them I didn't like it and I get my money back.
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = True
Objectives[4]ObjectiveMessages[0]TypeTextMesage = False
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = -1440.716
Objectives[4]ObjectiveMessages[1]positionY = -1352.936
Objectives[4]ObjectiveMessages[1]positionZ = 3.300207
Objectives[4]ObjectiveMessages[1]Message = ~y~Great plan, I'm warning everyone to come for a party on a yacht tomorrow night.
Objectives[4]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[1]Sender = 
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = White
Objectives[4]ObjectiveMessages[1]PlayFromStart = False
Objectives[4]ObjectiveMessages[1]Delay = True
Objectives[4]ObjectiveMessages[1]DelayTime = 8
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = True
Objectives[4]ObjectiveMessages[1]TypeTextMesage = False
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[2]positionX = -1443.64
Objectives[4]ObjectiveMessages[2]positionY = -1345.672
Objectives[4]ObjectiveMessages[2]positionZ = 3.293155
Objectives[4]ObjectiveMessages[2]Message = ~g~Great, see if you can also contact a famous DJ.
Objectives[4]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[2]Sender = 
Objectives[4]ObjectiveMessages[2]Subject = 
Objectives[4]ObjectiveMessages[2]MessageColor = White
Objectives[4]ObjectiveMessages[2]PlayFromStart = False
Objectives[4]ObjectiveMessages[2]Delay = True
Objectives[4]ObjectiveMessages[2]DelayTime = 15
Objectives[4]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[2]TypeSubtitle = True
Objectives[4]ObjectiveMessages[2]TypeTextMesage = False
Objectives[4]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = 
Objectives[5]positionX = -2178.524
Objectives[5]positionY = -819.8842
Objectives[5]positionZ = -33.54791
Objectives[5]Cutscenes_Time = 0
Objectives[5]Cutscenes_Trans_Time = 0
Objectives[5]Cutscenes_FOV = 30
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = True
Objectives[5]Cutscenes_Point_At_Position = False
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = False
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 10
Objectives[5]Cutscenes_Follow_Hieght = 1
Objectives[5]Cutscenes_Follow_Angle = 0
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = 
Objectives[6]Type = Timeout_Objective
Objectives[6]positionX = -2178.524
Objectives[6]positionY = -819.8842
Objectives[6]positionZ = -33.54791
Objectives[6]Timeout_Min = 0
Objectives[6]Timeout_Sec = 12
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 3
Objectives[6]ObjectiveMessages[0]positionX = -1446.242
Objectives[6]ObjectiveMessages[0]positionY = -1338.671
Objectives[6]ObjectiveMessages[0]positionZ = 3.316492
Objectives[6]ObjectiveMessages[0]Message = ~y~Okay... but now... are we going to take a ride on this beauty?
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = -1447.76
Objectives[6]ObjectiveMessages[1]positionY = -1334.298
Objectives[6]ObjectiveMessages[1]positionZ = 3.32555
Objectives[6]ObjectiveMessages[1]Message = ~g~Sure... Captain, let's take a leisurely ride along the coast.
Objectives[6]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[1]Sender = 
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = White
Objectives[6]ObjectiveMessages[1]PlayFromStart = False
Objectives[6]ObjectiveMessages[1]Delay = True
Objectives[6]ObjectiveMessages[1]DelayTime = 5
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[1]TypeSubtitle = True
Objectives[6]ObjectiveMessages[1]TypeTextMesage = False
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[2]positionX = -1450.223
Objectives[6]ObjectiveMessages[2]positionY = -1326.852
Objectives[6]ObjectiveMessages[2]positionZ = 3.333291
Objectives[6]ObjectiveMessages[2]Message = ~o~Yeah, yeah, okay...
Objectives[6]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[2]Sender = 
Objectives[6]ObjectiveMessages[2]Subject = 
Objectives[6]ObjectiveMessages[2]MessageColor = White
Objectives[6]ObjectiveMessages[2]PlayFromStart = False
Objectives[6]ObjectiveMessages[2]Delay = True
Objectives[6]ObjectiveMessages[2]DelayTime = 10
Objectives[6]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[2]TypeSubtitle = True
Objectives[6]ObjectiveMessages[2]TypeTextMesage = False
Objectives[6]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = 
Objectives[7]positionX = -2178.524
Objectives[7]positionY = -819.8842
Objectives[7]positionZ = -33.54791
Objectives[7]SetPlayerActor_Use_Player = True
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[7]SetPlayerActor_Use_Actor = False
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 99
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 1
Objectives[7]TaskListCount = 1
Objectives[7]Task_List[0]Type = Pause
Objectives[7]Task_List[0]positionX = -2178.524
Objectives[7]Task_List[0]positionY = -819.8842
Objectives[7]Task_List[0]positionZ = -33.04791
Objectives[7]Task_List[0]time = 1
Objectives[7]mission_ActorsCount = 1
Objectives[7]mission_Actors[0]SpawnInVehicle = True
Objectives[7]mission_Actors[0]SeatIndex = -1
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 0
Objectives[7]mission_Actors[0]positionX = -2179.93
Objectives[7]mission_Actors[0]positionY = -822.5372
Objectives[7]mission_Actors[0]positionZ = 0.2843491
Objectives[7]mission_Actors[0]Heading = 196.0681
Objectives[7]mission_Actors[0]String_Name = player_two
Objectives[7]mission_Actors[0]Relationship_Group = Friend
Objectives[7]mission_Actors[0]AddBlip = False
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincible = False
Objectives[7]mission_Actors[0]SetHealth = 100
Objectives[7]mission_Actors[0]DieFromHeadShot = True
Objectives[7]mission_Actors[0]CanExitVehicle = True
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[0]AlwaysFight = True
Objectives[7]mission_Actors[0]Seeing_Range = 30
Objectives[7]mission_Actors[0]Hearing_Range = 30
Objectives[7]mission_Actors[0]CombatMovement = Offensive
Objectives[7]mission_Actors[0]weapon = Unarmed
Objectives[7]mission_Actors[0]Variation = Custom
Objectives[7]mission_Actors[0]Task = 99
Objectives[7]mission_Actors[0]Task_Guard_Range = 5
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = NONE
Objectives[7]mission_Actors[0]Task_List_Count = 9
Objectives[7]mission_Actors[0]Task_Repeat = False
Objectives[7]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[7]mission_Actors[0]Task_List[0]PositionX = -2173.844
Objectives[7]mission_Actors[0]Task_List[0]PositionY = -825.7151
Objectives[7]mission_Actors[0]Task_List[0]PositionZ = 0.6949956
Objectives[7]mission_Actors[0]Task_List[0]Block = True
Objectives[7]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[7]mission_Actors[0]Task_List[1]PositionX = -2174.386
Objectives[7]mission_Actors[0]Task_List[1]PositionY = -824.875
Objectives[7]mission_Actors[0]Task_List[1]PositionZ = 0.2962929
Objectives[7]mission_Actors[0]Task_List[1]Speed = 1
Objectives[7]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[7]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[7]mission_Actors[0]Task_List[2]Type = Drive
Objectives[7]mission_Actors[0]Task_List[2]PositionX = -2187.917
Objectives[7]mission_Actors[0]Task_List[2]PositionY = -973.4495
Objectives[7]mission_Actors[0]Task_List[2]PositionZ = 2.375146
Objectives[7]mission_Actors[0]Task_List[2]Speed = 100
Objectives[7]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[7]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[7]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[7]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[7]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[7]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[7]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[7]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[7]mission_Actors[0]Task_List[2]Reverse = False
Objectives[7]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[7]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[7]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[7]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[7]mission_Actors[0]Task_List[3]Type = Drive
Objectives[7]mission_Actors[0]Task_List[3]PositionX = -1962.834
Objectives[7]mission_Actors[0]Task_List[3]PositionY = -1249.38
Objectives[7]mission_Actors[0]Task_List[3]PositionZ = 1.752758
Objectives[7]mission_Actors[0]Task_List[3]Speed = 100
Objectives[7]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[7]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[7]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[7]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[7]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[7]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[7]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[7]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[7]mission_Actors[0]Task_List[3]Reverse = False
Objectives[7]mission_Actors[0]Task_List[3]TakeShortestPath = True
Objectives[7]mission_Actors[0]Task_List[3]IgnoreRoads = True
Objectives[7]mission_Actors[0]Task_List[3]IgnoreAllPathing = True
Objectives[7]mission_Actors[0]Task_List[3]AvoidHighWays = True
Objectives[7]mission_Actors[0]Task_List[4]Type = Drive
Objectives[7]mission_Actors[0]Task_List[4]PositionX = -2043.985
Objectives[7]mission_Actors[0]Task_List[4]PositionY = -1875.672
Objectives[7]mission_Actors[0]Task_List[4]PositionZ = 0.799819
Objectives[7]mission_Actors[0]Task_List[4]Speed = 100
Objectives[7]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[7]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[7]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[7]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[7]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[7]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[7]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[7]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[7]mission_Actors[0]Task_List[4]Reverse = False
Objectives[7]mission_Actors[0]Task_List[4]TakeShortestPath = True
Objectives[7]mission_Actors[0]Task_List[4]IgnoreRoads = True
Objectives[7]mission_Actors[0]Task_List[4]IgnoreAllPathing = True
Objectives[7]mission_Actors[0]Task_List[4]AvoidHighWays = True
Objectives[7]mission_Actors[0]Task_List[5]Type = Drive
Objectives[7]mission_Actors[0]Task_List[5]PositionX = -2271.505
Objectives[7]mission_Actors[0]Task_List[5]PositionY = -2694.215
Objectives[7]mission_Actors[0]Task_List[5]PositionZ = 0.03931871
Objectives[7]mission_Actors[0]Task_List[5]Speed = 100
Objectives[7]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[7]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[7]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[7]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[7]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[7]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[7]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[7]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[7]mission_Actors[0]Task_List[5]Reverse = False
Objectives[7]mission_Actors[0]Task_List[5]TakeShortestPath = True
Objectives[7]mission_Actors[0]Task_List[5]IgnoreRoads = True
Objectives[7]mission_Actors[0]Task_List[5]IgnoreAllPathing = True
Objectives[7]mission_Actors[0]Task_List[5]AvoidHighWays = True
Objectives[7]mission_Actors[0]Task_List[6]Type = Drive
Objectives[7]mission_Actors[0]Task_List[6]PositionX = -2130.035
Objectives[7]mission_Actors[0]Task_List[6]PositionY = -3349.248
Objectives[7]mission_Actors[0]Task_List[6]PositionZ = 1.1417
Objectives[7]mission_Actors[0]Task_List[6]Speed = 100
Objectives[7]mission_Actors[0]Task_List[6]StopBeforeVehicles = False
Objectives[7]mission_Actors[0]Task_List[6]StopBeforeActors = False
Objectives[7]mission_Actors[0]Task_List[6]AvoidVehicles = True
Objectives[7]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[0]Task_List[6]AvoidActors = True
Objectives[7]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[7]mission_Actors[0]Task_List[6]StopAtLights = False
Objectives[7]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[7]mission_Actors[0]Task_List[6]AllowGoingWrongWay = True
Objectives[7]mission_Actors[0]Task_List[6]Reverse = False
Objectives[7]mission_Actors[0]Task_List[6]TakeShortestPath = True
Objectives[7]mission_Actors[0]Task_List[6]IgnoreRoads = True
Objectives[7]mission_Actors[0]Task_List[6]IgnoreAllPathing = True
Objectives[7]mission_Actors[0]Task_List[6]AvoidHighWays = True
Objectives[7]mission_Actors[0]Task_List[7]Type = Drive
Objectives[7]mission_Actors[0]Task_List[7]PositionX = -869.9015
Objectives[7]mission_Actors[0]Task_List[7]PositionY = -3918.459
Objectives[7]mission_Actors[0]Task_List[7]PositionZ = 0.8883477
Objectives[7]mission_Actors[0]Task_List[7]Speed = 100
Objectives[7]mission_Actors[0]Task_List[7]StopBeforeVehicles = False
Objectives[7]mission_Actors[0]Task_List[7]StopBeforeActors = False
Objectives[7]mission_Actors[0]Task_List[7]AvoidVehicles = True
Objectives[7]mission_Actors[0]Task_List[7]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[0]Task_List[7]AvoidActors = True
Objectives[7]mission_Actors[0]Task_List[7]AvoidObjects = True
Objectives[7]mission_Actors[0]Task_List[7]StopAtLights = False
Objectives[7]mission_Actors[0]Task_List[7]UseBlinkers = True
Objectives[7]mission_Actors[0]Task_List[7]AllowGoingWrongWay = True
Objectives[7]mission_Actors[0]Task_List[7]Reverse = False
Objectives[7]mission_Actors[0]Task_List[7]TakeShortestPath = True
Objectives[7]mission_Actors[0]Task_List[7]IgnoreRoads = True
Objectives[7]mission_Actors[0]Task_List[7]IgnoreAllPathing = True
Objectives[7]mission_Actors[0]Task_List[7]AvoidHighWays = True
Objectives[7]mission_Actors[0]Task_List[8]Type = Drive
Objectives[7]mission_Actors[0]Task_List[8]PositionX = 1167.847
Objectives[7]mission_Actors[0]Task_List[8]PositionY = -4504.988
Objectives[7]mission_Actors[0]Task_List[8]PositionZ = 0.8924004
Objectives[7]mission_Actors[0]Task_List[8]Speed = 100
Objectives[7]mission_Actors[0]Task_List[8]StopBeforeVehicles = False
Objectives[7]mission_Actors[0]Task_List[8]StopBeforeActors = False
Objectives[7]mission_Actors[0]Task_List[8]AvoidVehicles = True
Objectives[7]mission_Actors[0]Task_List[8]AvoidEmptyVehicles = True
Objectives[7]mission_Actors[0]Task_List[8]AvoidActors = True
Objectives[7]mission_Actors[0]Task_List[8]AvoidObjects = True
Objectives[7]mission_Actors[0]Task_List[8]StopAtLights = False
Objectives[7]mission_Actors[0]Task_List[8]UseBlinkers = True
Objectives[7]mission_Actors[0]Task_List[8]AllowGoingWrongWay = True
Objectives[7]mission_Actors[0]Task_List[8]Reverse = False
Objectives[7]mission_Actors[0]Task_List[8]TakeShortestPath = True
Objectives[7]mission_Actors[0]Task_List[8]IgnoreRoads = True
Objectives[7]mission_Actors[0]Task_List[8]IgnoreAllPathing = True
Objectives[7]mission_Actors[0]Task_List[8]AvoidHighWays = True
Objectives[7]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 29
Objectives[7]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 2
Objectives[7]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 13
Objectives[7]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[7]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[7]mission_Actors[0]PROP_HATS_INDEX = 1
Objectives[7]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[7]mission_Actors[0]PROP_GLASSES_INDEX = 2
Objectives[7]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[7]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[7]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = GoTo_Actor
Objectives[8]Text = 
Objectives[8]positionX = -2168.527
Objectives[8]positionY = -831.4033
Objectives[8]positionZ = 0.8518007
Objectives[8]GoTo_Actor_ChangToCompanion = False
Objectives[8]GoTo_Actor_Distance = 3
Objectives[8]GoTo_Actor_Remove_Blip = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 4
Objectives[8]ObjectiveMessages[0]positionX = -1452.075
Objectives[8]ObjectiveMessages[0]positionY = -1320.669
Objectives[8]ObjectiveMessages[0]positionZ = 3.28955
Objectives[8]ObjectiveMessages[0]Message = ~y~Can he hear us from here too?
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = -1455.252
Objectives[8]ObjectiveMessages[1]positionY = -1310.659
Objectives[8]ObjectiveMessages[1]positionZ = 3.23623
Objectives[8]ObjectiveMessages[1]Message = ~g~Sure, there are microphones all over the ship.
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = 
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 3
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = True
Objectives[8]ObjectiveMessages[1]TypeTextMesage = False
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[2]positionX = -1457.033
Objectives[8]ObjectiveMessages[2]positionY = -1305.073
Objectives[8]ObjectiveMessages[2]positionZ = 3.170193
Objectives[8]ObjectiveMessages[2]Message = ~y~Nice... and... this would be a smooth ride?
Objectives[8]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[2]Sender = 
Objectives[8]ObjectiveMessages[2]Subject = 
Objectives[8]ObjectiveMessages[2]MessageColor = White
Objectives[8]ObjectiveMessages[2]PlayFromStart = False
Objectives[8]ObjectiveMessages[2]Delay = True
Objectives[8]ObjectiveMessages[2]DelayTime = 7
Objectives[8]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[2]TypeSubtitle = True
Objectives[8]ObjectiveMessages[2]TypeTextMesage = False
Objectives[8]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[3]positionX = -1459.08
Objectives[8]ObjectiveMessages[3]positionY = -1298.679
Objectives[8]ObjectiveMessages[3]positionZ = 3.117924
Objectives[8]ObjectiveMessages[3]Message = ~g~It is better if I go and see...
Objectives[8]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[3]Sender = 
Objectives[8]ObjectiveMessages[3]Subject = 
Objectives[8]ObjectiveMessages[3]MessageColor = White
Objectives[8]ObjectiveMessages[3]PlayFromStart = False
Objectives[8]ObjectiveMessages[3]Delay = True
Objectives[8]ObjectiveMessages[3]DelayTime = 10
Objectives[8]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[3]TypeSubtitle = True
Objectives[8]ObjectiveMessages[3]TypeTextMesage = False
Objectives[8]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = -2169.452
Objectives[9]positionY = -825.5837
Objectives[9]positionZ = 1.568885
Objectives[9]Cutscenes_Time = 35
Objectives[9]Cutscenes_Trans_Time = 1
Objectives[9]Cutscenes_FOV = 60
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = False
Objectives[9]Cutscenes_Point_At_Position = False
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = True
Objectives[9]Cutscenes_Follow_Vehicle = False
Objectives[9]Cutscenes_Follow_Distancee = 2
Objectives[9]Cutscenes_Follow_Hieght = 0.5
Objectives[9]Cutscenes_Follow_Angle = 315
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 10
Objectives[9]ObjectiveMessages[0]positionX = -1465.637
Objectives[9]ObjectiveMessages[0]positionY = -1274.94
Objectives[9]ObjectiveMessages[0]positionZ = 2.340969
Objectives[9]ObjectiveMessages[0]Message = ~d~More delicate on those controls, you don't have to tilt it like this, it's a boat not a plane, I should drive.
Objectives[9]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = True
Objectives[9]ObjectiveMessages[0]TypeTextMesage = False
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = -1468.713
Objectives[9]ObjectiveMessages[1]positionY = -1264.159
Objectives[9]ObjectiveMessages[1]positionZ = 1.774169
Objectives[9]ObjectiveMessages[1]Message = ~o~Shut up, I just have to get on course and then it will be all straight until landing.
Objectives[9]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[1]Sender = 
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = White
Objectives[9]ObjectiveMessages[1]PlayFromStart = False
Objectives[9]ObjectiveMessages[1]Delay = True
Objectives[9]ObjectiveMessages[1]DelayTime = 8
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = True
Objectives[9]ObjectiveMessages[1]TypeTextMesage = False
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[2]positionX = -1469.802
Objectives[9]ObjectiveMessages[2]positionY = -1260.016
Objectives[9]ObjectiveMessages[2]positionZ = 1.626876
Objectives[9]ObjectiveMessages[2]Message = ~d~This is a boat, not a plane... let me drive.
Objectives[9]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[2]Sender = 
Objectives[9]ObjectiveMessages[2]Subject = 
Objectives[9]ObjectiveMessages[2]MessageColor = White
Objectives[9]ObjectiveMessages[2]PlayFromStart = False
Objectives[9]ObjectiveMessages[2]Delay = True
Objectives[9]ObjectiveMessages[2]DelayTime = 15
Objectives[9]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[2]TypeSubtitle = True
Objectives[9]ObjectiveMessages[2]TypeTextMesage = False
Objectives[9]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[3]positionX = -1471.143
Objectives[9]ObjectiveMessages[3]positionY = -1254.968
Objectives[9]ObjectiveMessages[3]positionZ = 1.560707
Objectives[9]ObjectiveMessages[3]Message = ~o~ NO! I'm the captain!
Objectives[9]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[3]Sender = 
Objectives[9]ObjectiveMessages[3]Subject = 
Objectives[9]ObjectiveMessages[3]MessageColor = White
Objectives[9]ObjectiveMessages[3]PlayFromStart = False
Objectives[9]ObjectiveMessages[3]Delay = True
Objectives[9]ObjectiveMessages[3]DelayTime = 18
Objectives[9]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[3]TypeSubtitle = True
Objectives[9]ObjectiveMessages[3]TypeTextMesage = False
Objectives[9]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[4]positionX = -1473.317
Objectives[9]ObjectiveMessages[4]positionY = -1247.106
Objectives[9]ObjectiveMessages[4]positionZ = 1.58465
Objectives[9]ObjectiveMessages[4]Message = ~d~Nobody made you captain, and where did you get that uniform? It's that a cop's cap?
Objectives[9]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[4]Sender = 
Objectives[9]ObjectiveMessages[4]Subject = 
Objectives[9]ObjectiveMessages[4]MessageColor = White
Objectives[9]ObjectiveMessages[4]PlayFromStart = False
Objectives[9]ObjectiveMessages[4]Delay = True
Objectives[9]ObjectiveMessages[4]DelayTime = 20
Objectives[9]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[4]TypeSubtitle = True
Objectives[9]ObjectiveMessages[4]TypeTextMesage = False
Objectives[9]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[5]positionX = -1476.348
Objectives[9]ObjectiveMessages[5]positionY = -1236.233
Objectives[9]ObjectiveMessages[5]positionZ = 1.88013
Objectives[9]ObjectiveMessages[5]Message = ~o~Could be... I found it at the bottom of the closet...
Objectives[9]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[5]Sender = 
Objectives[9]ObjectiveMessages[5]Subject = 
Objectives[9]ObjectiveMessages[5]MessageColor = White
Objectives[9]ObjectiveMessages[5]PlayFromStart = False
Objectives[9]ObjectiveMessages[5]Delay = True
Objectives[9]ObjectiveMessages[5]DelayTime = 27
Objectives[9]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[5]TypeSubtitle = True
Objectives[9]ObjectiveMessages[5]TypeTextMesage = False
Objectives[9]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[6]positionX = -1477.795
Objectives[9]ObjectiveMessages[6]positionY = -1230.611
Objectives[9]ObjectiveMessages[6]positionZ = 1.863464
Objectives[9]ObjectiveMessages[6]Message = ~g~Emh... guys... what's going on here?
Objectives[9]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[6]Sender = 
Objectives[9]ObjectiveMessages[6]Subject = 
Objectives[9]ObjectiveMessages[6]MessageColor = White
Objectives[9]ObjectiveMessages[6]PlayFromStart = False
Objectives[9]ObjectiveMessages[6]Delay = True
Objectives[9]ObjectiveMessages[6]DelayTime = 30
Objectives[9]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[6]TypeSubtitle = True
Objectives[9]ObjectiveMessages[6]TypeTextMesage = False
Objectives[9]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[7]positionX = -1479.563
Objectives[9]ObjectiveMessages[7]positionY = -1223.701
Objectives[9]ObjectiveMessages[7]positionZ = 1.889234
Objectives[9]ObjectiveMessages[7]Message = ~d~Go find Paige, she will explain everything.
Objectives[9]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[7]Sender = 
Objectives[9]ObjectiveMessages[7]Subject = 
Objectives[9]ObjectiveMessages[7]MessageColor = White
Objectives[9]ObjectiveMessages[7]PlayFromStart = False
Objectives[9]ObjectiveMessages[7]Delay = True
Objectives[9]ObjectiveMessages[7]DelayTime = 33
Objectives[9]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[7]TypeSubtitle = True
Objectives[9]ObjectiveMessages[7]TypeTextMesage = False
Objectives[9]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[8]positionX = -1480.746
Objectives[9]ObjectiveMessages[8]positionY = -1218.785
Objectives[9]ObjectiveMessages[8]positionZ = 1.877353
Objectives[9]ObjectiveMessages[8]Message = ~d~LET ME DRIVE!
Objectives[9]ObjectiveMessages[8]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[8]Sender = 
Objectives[9]ObjectiveMessages[8]Subject = 
Objectives[9]ObjectiveMessages[8]MessageColor = White
Objectives[9]ObjectiveMessages[8]PlayFromStart = False
Objectives[9]ObjectiveMessages[8]Delay = True
Objectives[9]ObjectiveMessages[8]DelayTime = 38
Objectives[9]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[8]TypeSubtitle = True
Objectives[9]ObjectiveMessages[8]TypeTextMesage = False
Objectives[9]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[9]positionX = -1482.106
Objectives[9]ObjectiveMessages[9]positionY = -1213.505
Objectives[9]ObjectiveMessages[9]positionZ = 1.856263
Objectives[9]ObjectiveMessages[9]Message = ~o~NO!
Objectives[9]ObjectiveMessages[9]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[9]Sender = 
Objectives[9]ObjectiveMessages[9]Subject = 
Objectives[9]ObjectiveMessages[9]MessageColor = White
Objectives[9]ObjectiveMessages[9]PlayFromStart = False
Objectives[9]ObjectiveMessages[9]Delay = True
Objectives[9]ObjectiveMessages[9]DelayTime = 40
Objectives[9]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[9]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[9]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[9]TypeSubtitle = True
Objectives[9]ObjectiveMessages[9]TypeTextMesage = False
Objectives[9]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[9]PhoneMessageDisplayTime = 15

Objectives[10]Type = Cutscenes_Objective
Objectives[10]Text = 
Objectives[10]positionX = -2170.118
Objectives[10]positionY = -828.305
Objectives[10]positionZ = 0.573531
Objectives[10]Cutscenes_Time = 0
Objectives[10]Cutscenes_Trans_Time = 0
Objectives[10]Cutscenes_FOV = 30
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = True
Objectives[10]Cutscenes_Point_At_Position = False
Objectives[10]Cutscenes_Point_At_Player = False
Objectives[10]Cutscenes_Point_At_Actor = False
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = False
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = False
Objectives[10]Cutscenes_Follow_Distancee = 10
Objectives[10]Cutscenes_Follow_Hieght = 1
Objectives[10]Cutscenes_Follow_Angle = 0
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[11]Type = Timeout_Objective
Objectives[11]positionX = -1898.473
Objectives[11]positionY = -743.4948
Objectives[11]positionZ = 4.113655
Objectives[11]Timeout_Min = 0
Objectives[11]Timeout_Sec = 10
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[12]Type = Timeout_Objective
Objectives[12]positionX = -1768.559
Objectives[12]positionY = -800.0137
Objectives[12]positionZ = 7.675194
Objectives[12]Timeout_Min = 0
Objectives[12]Timeout_Sec = 10
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[13]Type = Timeout_Objective
Objectives[13]positionX = -1713.533
Objectives[13]positionY = -814.439
Objectives[13]positionZ = 8.379379
Objectives[13]Timeout_Min = 0
Objectives[13]Timeout_Sec = 10
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

